# NVIDIA at GDC 2026

**March 9-13  |  Moscone Center, San Francisco, CA**

**Booth 1426**

Join us at the Game Developers Conference (GDC) to explore how NVIDIA RTX™ neural rendering and AI are defining the next era of gaming.

## Advances in RTX

Join NVIDIA for an inside look at the future of game development. Discover the latest innovations in RTX hardware, neural rendering, and path tracing. See how generative AI is transforming development workflows and unlocking player experiences once thought impossible.

Register Now

Tuesday, March 10 | 11:20 a.m.–12 p.m.

## Driving Innovation and RTX Advances

**John Spitzer | VP, Developer, and Performance Technology | NVIDIA**

Join NVIDIA for an inside look at the future of game development. Discover the latest innovations in RTX neural rendering and AI. See how generative AI is transforming development workflows and unlocking player experiences once thought impossible.

[Register Now](https://schedule.gdconf.com/session/driving-innovation-rtx-advances-with-john-spitzer-vice-president-at-nvidia/917562)

Tuesday, March 10 | 1:30–2:30 p.m.

## AI Trends of Today and Opportunities for Tomorrow

**Bryan Catanzaro  |  VP, Applied Deep Learning Research  |  NVIDIA**

From content creation to runtime optimization and the underlying fabric of live service features, machine learning is increasingly becoming the solution to the problems many developers face. Join NVIDIA VP of Applied Deep Learning Research Bryan Catanzaro for an “Ask Me Anything” to learn about the current and future trends in machine learning in games.

[Learn More](https://schedule.gdconf.com/session/ai-trends-of-today-and-opportunities-for-tomorrow-ask-me-anything/917360)

## Schedule at a Glance

1. Monday, March 09
2. Tuesday, March 10
3. Wednesday, March 11
4. Thursday, March 12
5. Friday, March 13

---

10:30–11:30 a.m.

[Tools Technology Roundtable Day 1](https://schedule.gdconf.com/session/tools-technology-roundtable-day-1/913789)

Room 314, South Hall

---

---

10:30–11:30 a.m.

[Technical Artists Roundtable - Day 1](https://schedule.gdconf.com/session/technical-artists-roundtable-20th-year-day-1/913817)

Room 314, South Hall

---

11:20 a.m.–12 p.m.

[Driving Innovation and RTX Advances](https://schedule.gdconf.com/session/driving-innovation-rtx-advances-with-john-spitzer-vice-president-at-nvidia/917562)

Blue Shield of California Theater, YBCA

---

1:30–2:30 p.m.

[AI Trends of Today and Opportunities for Tomorrow: Ask Me Anything](https://schedule.gdconf.com/session/ai-trends-of-today-and-opportunities-for-tomorrow-ask-me-anything/917360)

Blue Shield of California Theater, YBCA

---

---

10:10–11:10 a.m.

[Building a Co-Playable Character: ‘PUBG’ Ally, an AI Teammate Powered by NVIDIA ACE](https://schedule.gdconf.com/session/building-a-conversational-pipeline-for-pubg-ally-an-ai-teammate-powered-by-nvidia-ace-presented-by-nvidia/917523)

Room 3020, West Hall

---

10:30–11:30 a.m.

[Tools Technology Roundtable - Day 2](https://schedule.gdconf.com/session/tools-technology-roundtable-day-2/917283)

Room 314, South Hall

---

11:30 a.m.–12:30 p.m.

[We’re Speaking Your Slang-uage Here: A Proof-of-Concept Console Backend for the Slang Shading Language](https://schedule.gdconf.com/session/were-speaking-your-slang-uage-here-a-proof-of-concept-console-backend-for-the-slang-shading-language-presented-by-nvidia/917503)

Room 3020, West Hall

---

11:50 a.m.–12:10 p.m.

[Why Virtualization Is Reshaping Enterprise Game Development](https://schedule.gdconf.com/session/why-virtualization-is-reshaping-enterprise-game-development-presented-by-dell-technologies/917557)

Indie & Education Stage, South Hall

---

12:30–1:30 p.m.

[Serious Games Roundtable (Presented by the IGDA)](https://schedule.gdconf.com/session/serious-games-roundtable-presented-by-the-igda/917241)

Room 304, South Hall

---

12:45–1:45 p.m.

[Supercharging Godot Development: Rapid Path Tracing Integration With Cursor](https://schedule.gdconf.com/session/supercharging-godot-development-rapid-path-tracing-integration-with-cursor-presented-by-nvidia/917501)

Room 3020, West Hall

---

1:50-2:50 p.m.

[Technical Artists Roundtable - Day 2](https://schedule.gdconf.com/session/technical-artists-roundtable-20th-year-day-2/917315)

Room 314, South Hall

[Serious Games Roundtable](https://schedule.gdconf.com/session/serious-games-roundtable-presented-by-the-igda/917241)

Room 304, South Hall

---

2:00–2:30 p.m.

[Real-Time Generative Video Re-Styling for Gaming in the Next-Generation Datacenter](https://schedule.gdconf.com/session/real-time-generative-video-re-styling-for-gaming-in-the-next-generation-datacenter-presented-by-nvidia/917499)

Room 3020, West Hall

---

2:50–3:20 p.m

[Case Studies in RTX Ray Tracing Optimization With NVIDIA Nsight Graphics](https://schedule.gdconf.com/session/case-studies-in-rtx-ray-tracing-optimization-with-nvidia-nsight-graphics-presented-by-nvidia/917621)

Room 3020, West Hall

---

3:40–4:40 p.m.

[Offering a Helping Hand: Experimenting With AI-Powered Assistants in Games](https://schedule.gdconf.com/session/building-an-ai-powered-in-game-advisor-for-total-war-using-nvidia-ace-presented-by-nvidia/917526)

Room 3020, West Hall

---

5–6 p.m.

[What Good Are AI NPCs? Lessons From a Large-Scale Player Study](https://schedule.gdconf.com/session/what-good-are-ai-npcs-lessons-from-a-large-scale-player-study-presented-by-nvidia/917528)

Room 3020, West Hall

---

---

10:10–11:10 a.m.

[Real-Time Path Tracing in 2026 and Beyond](https://schedule.gdconf.com/session/real-time-path-tracing-in-2026-and-beyond-presented-by-nvidia/917510)

Room 3020, West Hall

---

11:30 a.m.–12:30 p.m.

[Implementing Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA](https://schedule.gdconf.com/session/implementing-real-time-path-tracing-in-re-engine-for-resident-evil-requiem-and-pragmata-presented-by-nvidia/917522)

Room 3020, West Hall

[DirectX: Bringing Console-Level GPU Tools to Windows (Presented by Microsoft Xbox)](https://schedule.gdconf.com/session/directx-bringing-console-level-gpu-tools-to-windows-presented-by-microsoft-xbox/917904)

Room 2020, West Hall

---

12:45–1:45 p.m.

[How to Build Practical Applications Powered by Neural Shaders](https://schedule.gdconf.com/session/how-to-build-practical-applications-powered-by-neural-shaders-presented-by-nvidia/917524)

Room 3020, West Hall

[Evolving DirectX for the ML Era on Windows](https://schedule.gdconf.com/session/evolving-directx-for-the-ml-era-on-windows-presented-by-microsoft-xbox/917905)

Room 2024, West Hall

---

2–3 p.m.

[Manicured Characters: Path-Traced Hair and Skin in AAA Games](https://schedule.gdconf.com/session/manicured-characters-path-traced-hair-and-skin-in-aaa-games-presented-by-nvidia/917525)

Room 3020, West Hall

---

3:40–4:40 p.m.

[State of RTX Rendering in Unreal Engine 5](https://schedule.gdconf.com/session/state-of-rtx-rendering-in-unreal-engine-5-presented-by-nvidia/917527)

Room 3020, West Hall

---

5–6 p.m.

[Scaling Playtesting Reach With GeForce NOW](https://schedule.gdconf.com/session/playtesting-using-geforce-now-presented-by-nvidia/917529)

Room 3020, West Hall

---

---

9:30–10:30 a.m.

[Tools Technology Roundtable - Day 3](https://schedule.gdconf.com/session/tools-technology-roundtable-day-3/917285)

Room 312, South Hall

[Technical Artists Roundtable - Day 3](https://schedule.gdconf.com/session/technical-artists-roundtable-20th-year-day-2/917315)

Room 306, South Hall

---

## NVIDIA News at GDC 2026

[

](https://images.nvidia.com/aem-dam/en-zz/Solutions/events/GDC/nvidia-directx-opacity-micromaps.mp4)

### NVIDIA RTX Turbocharges Game Development at GDC 2026

NVIDIA RTX technology is redefining what’s possible in gaming, unlocking new levels of visuals, performance, and gameplay. At GDC 2026, NVIDIA is showcasing the latest RTX innovations.

[Learn More](https://developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development/)

### New DLSS 4.5 and Path-Traced Games, RTX Mega Geometry Updates, and More

DLSS 4.5 Dynamic Multi Frame Generation is launching March 31st, 20 games adding DLSS 4.5, new path-traced games revealed, Quake III Arena RTX demo released, new GeForce Reward for Battlefield 6, and more.

[Learn More](https://www.nvidia.com/en-us/geforce/news/gdc-2026-nvidia-geforce-rtx-announcements.md)

### NVIDIA Virtualizes Game Development With RTX PRO Server

NVIDIA RTX PRO™ 6000 Blackwell Server Edition GPUs centralize compute infrastructure for content creation, AI, engineering, and quality assurance, delivering workstation-class performance at data center scale for game studios.

[Learn More](https://blogs.nvidia.com/blog/gdc-2026-virtual-game-development)

### DLSS 4.5 in the Next Wave of Games

DLSS 4.5 and Path Tracing are powering tomorrow’s biggest hits, including 007 First Light, CONTROL Resonant, Tides of Annihilation, and more. Check out new RTX On trailers revealed at GDC.

[Learn More](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026.md)

### How to Build a Reliable AI Coding Workflow Using Unreal Engine and Custom Engines

AI coding assistants can write code, but without the right context, they still break builds and waste review time. This guide shows how studios close the context gap and turn AI coding into a reliable, production-ready workflow.

[Learn More](https://developer.nvidia.com/blog/reliable-ai-coding-for-unreal-engine-improving-accuracy-and-reducing-token-costs)

### RTX Remix Advanced Particle VFX Update Coming Next Month

Powerful new tools for fine-tuning and enhancing particle effects in path-traced mods coming next month. Plus, download and play the *Quake III Arena RTX* demo.

[Learn More](https://www.nvidia.com/en-us/geforce/news/rtx-remix-advanced-particle-vfx.md)

### RTX-Accelerated Local AI Video Generation for Game Developers and Creators

Announced at GDC: a series of updates to streamline AI video generation for concept development and storyboarding on RTX GPUs and NVIDIA DGX Spark™, including ComfyUI’s new App View for a simplified user experience, RTX Video Super Resolution for real-time 4K upscaling, and new NVFP4 and FP8 model variants for LTX-2.3 and FLUX.2 Klein delivering faster performance and improved efficiency.

[Learn More](https://blogs.nvidia.com/blog/rtx-ai-garage-flux-ltx-video-comfyui-gdc)

Previous

Next

1. x
2. NVIDIA RTX Turbocharges Game Development at GDC 2026
3. New DLSS 4.5 and Path-Traced Games, RTX Mega Geometry Updates, and More
4. NVIDIA Virtualizes Game Development With RTX PRO Server
5. DLSS 4.5 in the Next Wave of Games
6. How to Build a Reliable AI Coding Workflow Using Unreal Engine and Custom Engines
7. RTX Remix Advanced Particle VFX Update Coming Next Month
8. RTX-Accelerated Local AI Video Generation for Game Developers and Creators

## GeForce ON at GDC 2026

![YouTube Video](https://img.youtube.com/vi_webp/bqraHG7ARVM/maxresdefault.webp)

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## Stop by NVIDIA Booth 1426

### Experience the Latest RTX Demos

See live demos of RTX PRO™ Server virtualization, DGX Spark™, DLSS 4.5, and NVIDIA Nsight™ Developer Tools for game development workflows.

### Ask Us Questions

Talk with our team about virtualized game development, AI workflows, graphics optimization, and how to bring these capabilities into your studio pipeline.

### Enter to Win

Stop by the booth to enter to win an NVIDIA® GeForce RTX™ 5090.

### NVIDIA at GDC 2026 Show Guide

Planning your week at GDC 2026? Access NVIDIA’s show guide to have all our must‑see RTX and AI sessions, roundtables, and technical talks—plus developer resources—all in one place.

## Stop by the Dell In-Booth Theater

**Dell and IGDA booth 1061**

Visit the Dell and IGDA booth 1061 to see Dell Pro Max AI PCs powered by NVIDIA RTX PRO GPUs in action, driving our in-booth theater with live demos from NVIDIA Graphics Developer Tools, Adobe, Maxon, and more. Fifteen-minute presentations include:  
   
 **Inside the Frame: Debugging and Shader Editing With Nsight Graphics Capture** Wednesday 10:30 a.m. and Thursday 12 p.m.  
   
 **Solve Frame Rate Stutters With Nsight Systems** Wednesday 11 a.m. and Thursday 2:30 p.m.  
   
 **GPU Performance Analysis Using Nsight Graphics GPU Trace Profiler** Wednesday 12:30 p.m. and Thursday 5 p.m.

**Using the Shader Debugger to Find Challenging Code Bugs** Wednesday 1:30 p.m. and Thursday 2 p.m.  
   
 **Crash Debugging With Nsight Aftermath** Wednesday 2 p.m. and Thursday 4 p.m.  
   
 **Slang: A Modern Language and Compiler for Advanced Graphics** Wednesday 3:30 p.m. and Thursday 10:30 a.m.  
   
 **Accelerate Your Ray Tracing With Nsight Graphics** Wednesday 4 p.m. and Thursday 11 a.m.

## Latest NVIDIA Gaming News

### DLSS 4.5 Brings Accelerated Performance and Improved Image Quality to Game Developers

At CES 2026, we announced DLSS 4.5, which includes a 2nd generation transformer model for Super Resolution, 6X mode for Multi Frame Generation and Dynamic Multi Frame Generation that automatically shifts the frame generation multiplier in real-time to maximize smoothness across games and scenes.

[Read Blog](https://developer.nvidia.com/blog/nvidia-dlss-4-5-delivers-super-resolution-upgrades-and-new-dynamic-multi-frame-generation/)

![NVIDIA open sources Audio2Face animation model](https://images.nvidia.com/content/events/gdc-2026/nvidia-open-source-audio2face-video.gif "NVIDIA open sources Audio2Face animation model")

### NVIDIA Open Sources Audio2Face Animation Model

Delivering human-like expressions for 3D avatars, our state-of-the-art facial animation and lip-sync technology enables developers to build high-fidelity characters.

[Read Blog](https://developer.nvidia.com/blog/nvidia-open-sources-audio2face-animation-model/?linkId=100000384011739)

---

## Gaming Day at GTC 2026

NVIDIA GTC Gaming Day brings together game developers, researchers, and technology leaders to explore how AI and GPU acceleration are reshaping game development, live services, and studio infrastructure. Join us for gaming-focused talks, panels, and networking that dive into next-generation models, scalable pipelines, and the future of interactive experiences.

[Learn More](https://www.nvidia.com/gtc/sessions/enterprise-gaming/)

## The Next Era of AI-Powered Graphics Innovation

![Bryan Catanzaro, VP of Applied Deep Learning Research at NVIDIA](https://img.youtube.com/vi_webp/u4cfzFd9HzU/maxresdefault.webp)

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NVIDIA DLSS 4.5 introduces Dynamic Multi Frame Generation and a new 6X Multi Frame Generation mode. When combined, DLSS 4.5 can generate up to five additional generated frames per traditionally rendered frame, dynamically boosting performance up to the refresh rate of your display, enabling 240+ FPS gaming with path tracing on GeForce RTX 50 Series GPUs.

### NVIDIA RTX Kit | Transforming Rendering With AI and Path Tracing

NVIDIA RTX™ Kit is a suite of neural rendering technologies to ray-trace games with AI, render scenes with immense geometry, and create game characters with photorealistic visuals.

[Learn More](https://youtu.be/5PHBXY0FI5o)

### NVIDIA ACE | Redefine Game Characters With AI

NVIDIA ACE is a suite of AI technologies - spanning models and developer tools - designed to help middleware and game developers build knowledgeable, actionable and conversational in-game characters.

[Learn More](https://developer.nvidia.com/ace-for-games)

### RTX AI PCs | Powers the World’s AI. And Yours.

Upgrade to advanced AI with NVIDIA GeForce RTX™ GPUs and accelerate your gaming, creating, productivity, and development. Thanks to specialized built-in AI processors, you get world-leading AI technology powering your Windows PC.

[Upgrade to Advanced AI](https://www.nvidia.com/en-us/ai-on-rtx.md)

## Like No Place You’ve Ever Worked

At NVIDIA, you'll solve some of the world's hardest problems and discover never-been-seen ways to improve the quality of life for people everywhere. From healthcare to robots, self-driving cars to blockbuster movies, the list of new opportunities is growing every single day. Explore all of our [open roles](https://nvidia.eightfold.ai/careers?source=eventgdc2026) including internships and new college graduate positions.

[Explore All of Our Open Roles](https://nvidia.eightfold.ai/careers?source=eventgdc2026)

## Resources for Game Developers

### Level Up With NVIDIA

The Level Up With NVIDIA webinar series connects developers with experts and provides insights about integrating the NVIDIA RTX™ platform within game engines.

[See Previous and Upcoming Sessions](https://gateway.on24.com/wcc/experience/elitenvidiabrill/1407606/3849291/level-up-with-nvidia)

### Free Tools, Training, and Experts

Game developers like you transform virtual worlds every day. The NVIDIA Developer Program gives you access to free tools, training, and our expert forums to accelerate your development pipeline.

[Join Our Developer Community](https://developer.nvidia.com/developer-program)

### Accelerate your Startup

The NVIDIA Inception program helps startups accelerate innovation and growth with developer resources and training, preferred pricing on NVIDIA products, and opportunities for VC exposure. The program is free and available to tech startups of all stages.

[Learn More and Apply](https://www.nvidia.com/en-us/startups.md)

### Get Trained With NVIDIA

Want to develop key skills for game development? Develop and master the skills you need in AI, accelerated computing, and the metaverse through the NVIDIA Deep Learning Institute (DLI).

[Learn More About NVIDIA DLI](https://www.nvidia.com/en-us/training.md)

## Get Started

Check out our hub of news, SDKs, technical resources, and more for developers working in the gaming industry.

[Learn More](https://developer.nvidia.com/industries/game-development)
[Subscribe](https://developer.nvidia.com/email-signup)