August 10–14 | Vancouver, BC, Canada

# NVIDIA at SIGGRAPH 2025

Watch NVIDIA AI research leaders Sanja Fidler, Aaron Lefohn, and Ming-Yu Liu as they chart the next frontier in computer graphics and physical AI.

![NVIDIA Siggraph Keynote](https://images.nvidia.com/aem-dam/en-zz/Solutions/events/siggraph/speakers-video-thumb-1920x1080.jpg)

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# NVIDIA at SIGGRAPH 2025

August 10–14   
 Vancouver Convention Centre   
 Vancouver, BC, Canada

NVIDIA showcased graphics and simulation innovations at SIGGRAPH 2025 that will drive the next era of creativity, [industrial digitalization](https://www.nvidia.com/en-us/omniverse/solutions/digital-twins.md), [robotics](https://www.nvidia.com/en-us/industries/robotics.md), and [physical](https://www.nvidia.com/en-us/glossary/generative-physical-ai.md) and spatial AI. Watch our recorded sessions on OpenUSD and generative AI.

[Watch On Demand](https://www.nvidia.com/en-us/on-demand.md)

[Read Blog Recap](https://blogs.nvidia.com/blog/physical-ai-research-siggraph-2025/)

## NVIDIA Research Special Address

Watch the replay of NVIDIA AI research leaders Sanja Fidler, Aaron Lefohn, and Ming-Yu Liu as they chart the next frontier in computer graphics and physical AI.

This session showcases the breakthroughs shaping computer graphics in the age of AI. From faster synthetic data generation to streamlined content creation, these advancements are driving innovation across media, design, robotics, automotive, and manufacturing.

[Watch Now](https://www.youtube.com/watch?v=rFcmv2pXR0w)

### Stream Demos From SIGGRAPH

Witness some of our most exciting work yet in Physical AI, robotics and autonomous vehicles.

[Watch Now](https://www.youtube.com/playlist?list=PLZHnYvH1qtOaLfQLf1Q8GLpwh8sjPUy2O)

## Featured Programs

### Educators’ Day

**Monday, August 11, 11 a.m.–12 p.m. PT**

Engage with top educators, stay updated on the latest NVIDIA technology and research, enhance your curriculum, and better prepare the workforce of tomorrow. Also, enjoy an NVIDIA-sponsored lunch after the session.

[Learn More](https://s2025.conference-schedule.org/presentation/?id=eduday_104&sess=sess468)

### Rendering Day

**Tuesday, August 12, 9 a.m.–5 p.m. PT**

Explore the latest advancements in neural rendering with NVIDIA RTX™ for visual effects, animation, virtual production, and design visualization. You’ll hear from leading artists, designers, and rendering technology companies.

[Learn More](https://s2025.conference-schedule.org/presentation/?id=ind_102&sess=sess444)

### OpenUSD Day

**Wednesday, August 13, 9 a.m.–5 p.m. PT**

Learn how developers and industry pioneers are adopting and evolving [OpenUSD](https://www.nvidia.com/en-us/omniverse/usd.md) for every application, from content creation and simulation to industrial AI and robotics.

[Learn More](https://s2025.conference-schedule.org/presentation/?id=ind_101&sess=sess346)

## Schedule at a Glance

1. Sun, Aug 10
2. Mon, Aug 11
3. Tue, Aug 12
4. Wed, Aug 13
5. Thu, Aug 14

|  |  |
| --- | --- |
| 9–10:30 a.m. | Learn OpenUSD: Robotics Best PracticesSIGGRAPH Labs | Room 121 / 122 |
| 9 a.m.–12:15 p.m. | State of the Art in Grid-Free Monte Carlo Methods for Partial Differential EquationsCourse | West Building, Rooms 220-222 |
| 9 a.m.–12:15 p.m. | OpenVDBCourse | West Building, Rooms 109-110 |
| 9 a.m.–12:15 p.m. | Physically-Based Shading in Theory and PracticeCourse | West Building, Rooms 118-120 |
| 12:30–3 p.m. | Esports Rendering: Industry and Player PerspectivesSIGGRAPH Technical Papers | West Building, Rooms 208-209 |
| 12:30–2 p.m. | Hands-On Class: Tackling Gaussian Splats, Physics Simulation, and Visualization With NVIDIA Kaolin and Warp LibrariesSIGGRAPH Labs | West Building, Rooms 121-122 |
| 2:15–3:45 p.m. | Digital Twin Robotics: Immersive Software-in-the-Loop Testing With OpenUSD and Isaac SimSIGGRAPH Labs | Room 121 / 122 |
| 6–8:45 p.m. | Papers Fast ForwardSIGGRAPH Technical Papers | West Building, Ballroom AB |

|  |  |
| --- | --- |
| 10:30 a.m.–12 p.m. | Developing an OpenUSD Configurator Experience for Apple Vision ProCourse | SIGGRAPH Experience Hall |
| 11:00 a.m.-12 p.m. | Educators’ DayFeatured Program | Room 205-207, West Building |
| 1–2:30 p.m. | Developing Industrial Digital Twin Applications for Apple Vision ProCourse | SIGGRAPH Experience Hall |

|  |  |
| --- | --- |
| 9–11:45 a.m. | Learn OpenUSD: Asset Modularity and InstancingCourse | Room 116 / 117 |
| 9 a.m.–12:15 p.m. | An Introduction to Neural ShadingCourse | West Building, Rooms 109-110 |
| 9–9:45 a.m. | Next-Gen Rendering: Advances in GPU Ray Tracing With AI Next-Gen Rendering: Advances in AI and Ray-Tracing TechnologiesIndustry Session | Room 111/112 |
| 10–10:45 a.m. | Real-Time Short -Form Content: Using GPU-Accelerated Techniques for StorytellingILM Real-Time Rendering WorkflowsIndustry Session | Room 111/112 |
| 11–11:45 a.m. | Pixar and Beyond: Creativity, Technology, and RenderManIndustry Session | Room 111/112 |
| 1–1:45 p.m. | High-Fidelity Rendering for Physical AI With NVIDIA Omniverse RTXIndustry Session | Room 111/112 |
| 12:30-3 p.m. | Learn OpenUSD: Preparing 3D Assets for Simulation and Physical AIIndustry Session | Room 116 / 117 |
| 2–2:45 p.m. | Real-Time Ray Tracing for M&E: Challenges and InnovationsIndustry Session | Room 111/112 |
| 3–3:45 p.m. | The Future of RenderingIndustry Session | Room 111/112 |
| 4-4:50 p.m. | GPU Rendering Innovations at Sony Pictures ImageworksIndustry Session | Room 111 / 112 |
| 4–5 p.m. | OpenUSD Office HoursOffice Hour | Room 116 / 117 |
| 6–7:45 p.m. | SIGGRAPH Real-Time Live!SIGGRAPH Labs | West Building, Ballroom AB |

|  |  |
| --- | --- |
| 9–9:25 a.m. | Beyond Rendering: Why Graphics is Needed for Physical AIIndustry Session | Room 111 / 112 |
| 9:30–10:20 a.m. | Introduction to OpenUSD for Physical AIIndustry Session | Room 111 / 112 |
| 10:30–11:20 a.m. | Accelerating Embodied AI With SimulationIndustry Session | Room 111 / 112 |
| 11:30–11:55 a.m. | 3D Gaussian Splatting for Realistic Physical AI SimulationsIndustry Session | Room 111 / 112 |
| 1–1:50 p.m. | Beyond Hollywood: Expanding 3D Skills Into New Frontiers in AI and Digital TwinsIndustry Session | Room 111 / 112 |
| 2–2:50 p.m. | Automating 3D Content at Scale With Digital Twins and OpenUSDIndustry Session | Room 111 / 112 |
| 3–3:50 p.m. | Advancing Humanoid Robots With Simulation-First ApproachIndustry Session | Room 111 / 112 |
| 4:00 –4:50 p.m. | How Disney Droids Come to Life With Physics SimulationIndustry Session | Room 111 / 112 |
| 5:30-7:30 p.m. | OpenUSD Developer MeetupMeetup | Room 306 |

|  |  |
| --- | --- |
| 8:30 a.m.–1 p.m. | NVIDIA Certification ExamExam | Room 121 /122 |
| 10:45 a.m–1 p.m. | Ray Tracing for XR Using OpenXR, VCR, and DLSSCourse | West Building, Rooms 116–117 |

## NVIDIA Hands-On Labs

Develop your skills with training in AI, research, OpenUSD, and more by joining our hands-on labs.

*NVIDIA labs at SIGGRAPH equipment sponsored by:*

### Learn OpenUSD: Robotics Best Practices

**Sunday, August 10** 9–10:30 a.m. PT  
 West Building, Rooms 121–122

In this hands-on lab, we'll cover OpenUSD fundamentals in the domain of robotics, including benefits of a robot asset structure in OpenUSD, best practices of asset structure utilized by the URDF Importer in Isaac Sim, and review optimizations that can be performed on a robot asset.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensub_414&sess=sess294)

### Applying AI Weather Models With NVIDIA Earth-2

**Sunday, August 10** 10:45 a.m.–12:15 p.m. PT  
 West Building, Rooms 121–122

In this course, we will explore the NVIDIA Earth-2 platform and the tools and technologies it provides to accelerate AI-driven climate and weather modeling. The primary objective of this hands-on lab is to equip participants with the practical skills and theoretical understanding necessary to build, execute, and analyze weather forecasting inference pipelines. The course is designed as an immersive, interactive experience, guiding attendees through the application of sophisticated AI models for real-world forecasting tasks.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensub_534&sess=sess311)

### Tackling Gaussian Splats, Physics Simulation, and Visualization With NVIDIA Kaolin and Warp Libraries

**Sunday, August 10** 12:30–2 p.m. PT  
 West Building, Rooms 121–122

This course introduces researchers and practitioners to the open-source tools built within NVIDIA Kaolin using NVIDIA’s Warp library for effectively working with and simulating 3D Gaussian Splats. We cover foundational features of these libraries and provide a hands-on deep dive into enabling elasto-dynamic physics simulation with contact, directly on these 3D Gaussian Splat objects as well as other implicit and explicit representations all in the same scene.

Bring your laptop and work hands-on a cloud GPU, reserved for each attendee by the NVIDIA Deep Learning Institute.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensub_496&sess=sess296)

### Digital Twin Robotics: Immersive Software-in-the-Loop Testing With OpenUSD, Isaac Sim, and ROS

**Sunday, August 10** 2:15–3:45 p.m. PT  
 West Building, Rooms 121–122

Dive into the world of digital twin technology for robotics. Learn to create virtual environments with OpenUSD, simulate robots using NVIDIA Isaac Sim, and control them via ROS. This hands-on lab equips you with essential skills for software-in-the-loop testing in industrial robotics applications.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensub_511&sess=sess309)

### Generative AI Explained

**Sunday, August 10** 3:45–5:15 p.m. PT  
 West Building, Rooms 211–214

This course provides an overview of Generative AI concepts and applications, as well as the challenges and opportunities in this exciting field.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensubcur_102&sess=sess485)

### Introduction to Slang: The Next Generation Shading Language

**Sunday, August 10**  
 4–5:30 p.m. PT  
 West Building, Rooms 121–122

This hands-on lab introduces Slang, an open-source, open governance shading language hosted by Khronos that simplifies graphics development across platforms. Designed to tackle the growing complexity of shader code, Slang offers modern programming constructs while maintaining top performance on current GPUs. In this lab, you'll gain experience and knowledge with some of Slang's major features, to help you more easily write fast, organized, cross-platform code in small or large codebases.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensubcur_104&sess=sess287)

### From Pixels to Action: Rapidly Building and Adapting AI Robot Behaviors With GRID

**Monday, August 11**  
 9–10:45 a.m. PT  
 West Building, Rooms 116–117

In the era of embodied AI, the boundary between digital creation and physical action is vanishing. This session introduces GRID, General Robotics’ low-code AI development platform, which enables creators, engineers, and scientists to quickly generate, deploy, and adapt intelligent robot behaviors—bridging the gap between visual concepts and real-world robotics.

We’ll explore a novel agentic workflow for developing robot skills—where creators collaborate with physical agents in real time, iterating with minimal friction. Whether you're designing a robot animation, visualizing a behavior, or prototyping a new product interaction, GRID empowers users to translate those visual and conceptual ideas into executable AI on physical robots.

Participants will get hands-on experience in a workshop setting using JetBots—compact, camera-equipped mobile robots powered by NVIDIA Jetson™. You'll use GRID to program, deploy, and adapt behaviors “on the fly,” watching your ideas come to life in the physical world in minutes—not hours or days.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_139&sess=sess563)

### Developing an OpenUSD Configurator Experience for Apple Vision Pro

**Monday, August 11**  
 10:30 a.m.–12 p.m. PT  
 West Building, Exhibit Hall B

Create an application for the Apple Vision Pro to configure a photoreal, 3D asset. This includes how to develop an application and set it up to communicate with a product configurator built with the Omniverse Kit SDK and OpenUSD. We'll also learn how to implement custom Swift UI to interact with the virtual product in real time.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensub_393&sess=sess304)

### Fundamentals of Agentic AI: A Brief Introduction

**Monday, August 11** 11 a.m.–12:45 p.m. PT  
 West Building, Rooms 116–117

Agents have been all the rage recently, with many frameworks advertising agentic capabilities, new use-cases popping up left and right, and some truly amazing software innovations that keep forcing us to redefine limits and expectations. By the end of this course, students will learn about the definition and future direction of agents, how they are used to both augment existing applications and solve new problems, and key ideas driving the advancement of agent applications in terms of quality, usefulness, and scope.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_136&sess=sess563)

### Developing Industrial Digital Twin Applications for Apple Vision Pro

**Monday, August 11**  
 1–2:30 p.m. PT  
 West Building, Exhibit Hall B

Learn how to create captivating spatial experiences with the Apple Vision Pro, leveraging Swift UI and Xcode for front-end development while utilizing NVIDIA Omniverse as a powerful backend server.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=gensub_392&sess=sess303)

### Building AI Chatbots With Digital Human Technologies

**Monday, August 11**  
 1–3:45 p.m. PT  
 West Building, Rooms 116–117

Interactive chatbots are gaining popularity across multiple industries, serving as virtual assistants, customer support agents, sales support agents, and more. They help users find or input information quickly by instantly responding to requests, eliminating the need for human intervention or manual research. With rapid advancements in generative AI and language models, modern chatbots can offer users an engaging experience that is comparable to interacting with humans. This workshop covers important topics to help users understand, build, and deploy Digital Humans, as well as how to customize them for specific user cases.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_141&sess=sess563)

### Learn OpenUSD: Asset Modularity and Instancing

**Tuesday, August 12**  
 9–11:30 a.m. PT  
 West Building, Rooms 116–117

In this hands-on course, learners will explore the principles and practical workflows of asset modularity, instancing, and content reuse in OpenUSD. Through guided exercises and real-world scenarios, participants will build modular asset hierarchies using OpenUSD’s model kinds and composition arcs and leverage scenegraph instances and point instances to build efficient and scalable 3D scenes. Finally, we’ll take a deep dive into various composition arc constructs to set up "refineable" instances and illuminate different approaches and their use cases, and tradeoffs.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_137&sess=sess566)

### Learn OpenUSD: Preparing 3D Assets for Simulation and Physical AI

**Tuesday, August 12**  
 12:30–3 p.m. PT  
 West Building, Rooms 116–117

Learn how to prepare 3D assets for simulation and machine learning applications with OpenUSD. Add semantic labels, apply SimReady best practices, and utilize automated tools to streamline workflows.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_129&sess=sess566)

### OpenUSD Office Hours

**Tuesday, August 12**  
 3–4:30 p.m. PT  
 West Building, Rooms 116–117

Join industry experts in this interactive office hours session to discuss how to optimize your OpenUSD workflows, troubleshoot challenges, and deepen your understanding of OpenUSD best practices. Whether you’re seeking advice on current projects, exploring advanced features, or preparing for the OpenUSD professional certification exam, this is your opportunity to get personalized guidance. All experience levels are welcome—connect, learn, and advance your OpenUSD development journey.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_138&sess=sess566)

### NVIDIA Nsight Graphics in Action: Develop and Debug Modern Ray-Tracing Applications

**Wednesday, August 13**  
 9–10:30 a.m. PT  
 West Building, Rooms 116–117

NVIDIA Nsight Graphics is a standalone tool for designing, debugging, and optimizing games and professional graphics applications. This lab will immerse students in the architecture of an open-source Gaussian splat renderer, which will serve as the canvas for learning Nsight Graphics for both rasterization and ray tracing pipelines. This first session in the series will focus on inspection and debugging of frames to identify and diagnose common rendering bugs and performance blockers. By the end of this lab students will be able to navigate key tools within Nsight Graphics, including the Graphics Debugger, Ray Tracing Inspector, and Shader Debugger.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_131&sess=sess567)

### Optimize VRAM Management With NVIDIA Nsight Systems

**Wednesday, August 13,** 11 a.m.-12 p.m. PT  
 Second offering:  
 4-5 p.m. PT  
 West Building, Rooms 116–117

This lab will introduce NVIDIA Nsight Systems for game and graphics development. Nsight Systems provides a holistic view of application performance and utilization of resources across both the CPU and GPU. Hands-on lessons will cover topics such as: VRAM usage visualization, the resource migration tracker, the graphics hotspot analysis recipe, and threading analysis.

[See Session Details (first offering)](https://s2025.conference-schedule.org/presentation/?id=ind_133&sess=sess567)

[See Session Details (second offering)](https://s2025.conference-schedule.org/presentation/?id=ind_134&sess=sess567)

### NVIDIA Nsight Graphics in Action: Optimize Shaders in Modern Ray-Tracing Applications

**Wednesday, August 13,**  
 1-2:55 p.m. PT  
 West Building, Rooms 116–117

NVIDIA Nsight Graphics is a standalone tool for designing, debugging, and optimizing games and professional graphics applications. This lab will immerse students in the architecture of an open-source Gaussian splat renderer, which will serve as the canvas for learning Nsight Graphics for both rasterization and ray tracing pipelines. This second session in the series will focus on detailed profiling and optimization of shaders using the GPU Trace Profiler, including coverage of ray-tracing-specific shading bottlenecks. By the end of this lab, students will be able to interpret GPU timeline and pipeline stalls via GPU Trace, and analyze shader performance metrics and occupancy using the Shader Profiler.

This lab will include an introduction covering the state of the NVIDIA Graphics Developer Tools, including Nsight Graphics, Nsight Systems, and Nsight Aftermath. It will cover recent advancements in the tools, and how the tools are being used in production, both internally at NVIDIA and across the graphics industry.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_132&sess=sess567)

### GPU Crash Debugging Workshop Using NVIDIA Nsight Aftermath

**Wednesday, August 13** 3–3:55 p.m. PT  
 West Building, Rooms 116–117

The NVIDIA Nsight Aftermath SDK integrates into D3D12 and Vulkan applications to generate GPU crash reports when an exception or TDR occurs, helping developers track down and debug hard-to-reproduce errors in deployed applications. This workshop will teach the fundamentals of Aftermath by having students integrate the Aftermath SDK into an application and walk through the process of inspecting crash reports and managing the symbol files required to achieve full source code attribution for crashes in shaders.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_135&sess=sess567)

### Synthetic Data Generation for Robot Learning Pipelines With NVIDIA Cosmos

**Thursday, August 14** 9–10:45 a.m. PT  
 West Building, Rooms 116–117

Intelligent robotic systems require training on immense amounts of data. Synthetic data generation (SDG) helps create that training data at a massive scale. In this hands-on lab, you'll learn how to use NVIDIA Isaac Sim to simulate entire worlds and to generate diverse, physically accurate synthetic data from those worlds with NVIDIA Cosmos™ World Foundation Models (WFMs).

These datasets become the training set for AI-driven robotics and computer vision, accelerating your AI training pipeline through domain randomization and multimodal controls.

Whether you're a developer or a researcher, this course provides practical workflows and best practices to supercharge your projects. Join us and discover how Cosmos enhances speed, realism, and variety in the training data your robotics systems utilize.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_140&sess=sess568)

### An Introduction to Neural Shading

**Thursday, August 14**  
 9 a.m–12:15 p.m. PT  
 West Building, Rooms 109–110

This course offers a comprehensive journey through neural shading, from fundamentals to practical implementation. Starting with a survey of techniques that replace traditional physically-based shading with learned neural approximations, we'll cover the underlying mathematics, hardware acceleration using Vulkan and Direct3D, and deployment strategies in C++ production environments. Participants will learn to build and deploy hardware-accelerated neural shading models, while exploring how these techniques compress complex algorithms into compact, high-quality approximations that advance real-time graphics.

[See Session Details](https://s2025.conference-schedule.org/?post_type=page&p=14&id=gensub_420&sess=sess208)

### Ray Tracing for XR Using OpenXR, VCR, and DLSS

**Thursday, August 14**  
 10:45 a.m–1 p.m. PT  
 West Building, Rooms 116–117

In this hands-on lab, attendees will learn how to develop a Vulkan-based ray tracing application with OpenXR support for Meta Quest. Additionally, they will learn to integrate DLSS to enhance quality and performance, and to utilize VCR to make XR app development easier.

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=ind_142&sess=sess568)

## Get Certified at SIGGRAPH

Unlock new opportunities with NVIDIA technical certifications—offered exclusively at SIGGRAPH. Be among the first to take the new OpenUSD Certification Exam, debuting at the conference.

Validate your skills, stand out from the crowd, and level up your AI and graphics career. For SIGGRAPH attendees, we’re offering proctored certification exams at no cost (a $125–$400 value), available to Experience and Full Conference attendees.

**Thursday, August 14 | 8:30 a.m.–1 p.m. PT**  
 West Building, Rooms 121–122

[See Session Details](https://s2025.conference-schedule.org/presentation/?id=misc_195&sess=sess562)

## Best of Show Awards

### Test-of-Time Award- Unified Particle Physics for Real-Time Applications

Since its publication at SIGGRAPH 2014, this paper has been widely adopted across the field as it addressed long-standing computational issues by introducing a unified dynamics framework for real-time visual effects.

[Read More](https://blog.siggraph.org/2025/06/siggraph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/)

### SIGGRAPH 2025 Outstanding Doctoral Dissertation

Rohan Sawhney won this year's award for his dissertation, which explores a new way to work with shapes and simulations using grid-free Monte-Carlo methods instead of traditional grid-based techniques.

[Learn More](https://www.siggraph.org/award-winners/announcing-the-2025-award-winners/)

## NVIDIA Research Presentations at SIGGRAPH

### Generative Detail Enhancement for Physically Based Materials

[Read the Paper](https://arxiv.org/abs/2502.13994)

### Reservoir Splatting for Temporal Path Resampling and Motion Blur

**Coming Soon**

### Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps and Closest Silhouettes

[Read the Paper](https://shuangz.com/projects/was-wos-sg25/was-wos-sg25.pdf)

### ReStyle3D: Scene-Level Appearance Transfer With Semantic Correspondences

[Read the Paper](https://restyle3d.github.io/images/ReStyle3D_paper.pdf)

### GAIA: Generative Animatable Interactive Avatars With Expression-Conditioned Gaussians

\*Research Demonstration at "Emerging Technologies"

[Read the Paper](https://research.nvidia.com/labs/amri/projects/gaia/)

### Painting With 3D Gaussian Splat Brushes

\*RTL participant

[Read the Paper](https://splatpainting.github.io/static/assets/paper.pdf)

### Monte Carlo PDE Simulation in Participating Media

**Coming Soon**

### Radiance Surfaces: Optimizing Surface Representations With a 5D Radiance Field Loss

[Read the Paper](https://arxiv.org/abs/2501.18627)

### Stochastic Preconditioning for Neural Field Optimization

[Read the Paper](https://arxiv.org/abs/2505.20473)

### PARC: Physics-based Augmentation with Reinforcement Learning for Character

[Read the Paper](https://arxiv.org/abs/2505.04002)

### Stochastic Barnes-Hut Approximation for Fast Summation on the GPU

[Read the Paper](https://arxiv.org/abs/2506.02219)

### Offset Geometric Contact

[Read the Paper](https://www.physicsbasedanimation.com/2025/06/10/offset-geometric-contact/)

### Putting Rigid Bodies to Rest

[Read the Paper](https://www.physicsbasedanimation.com/2025/05/26/putting-rigid-bodies-to-rest/)

### Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains

[Read the Paper](https://arxiv.org/html/2410.09417)

### IP-Composer: Semantic Composition of Visual Concepts

[Read the Paper](https://arxiv.org/abs/2502.13951)

Previous

Next

1. x
2. Generative Detail Enhancement for Physically Based Materials
3. Reservoir Splatting for Temporal Path Resampling and Motion Blur
4. Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps and Closest Silhouettes
5. ReStyle3D: Scene-Level Appearance Transfer With Semantic Correspondences
6. GAIA: Generative Animatable Interactive Avatars With Expression-Conditioned Gaussians
7. Painting With 3D Gaussian Splat Brushes
8. Monte Carlo PDE Simulation in Participating Media
9. Radiance Surfaces: Optimizing Surface Representations With a 5D Radiance Field Loss
10. Stochastic Preconditioning for Neural Field Optimization
11. PARC: Physics-Based Augmentation With Reinforcement Learning for Character
12. Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations With Dynamic Sparsity Patterns
13. Stochastic Barnes-Hut Approximation for Fast Summation on the GPU
14. Offset Geometric Contact
15. Putting Rigid Bodies to Rest
16. Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains

## Don’t Miss Our Partners at SIGGRAPH

## NVIDIA Programs

1. Researchers
2. Educators
3. Developers
4. Creators
5. Startups
6. Designers

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### NVIDIA Research

NVIDIA is a company built upon great minds and groundbreaking research. Our world-class researchers and interns work in areas such as physical AI, deep learning, parallel computing, and more. Explore the latest papers to learn more.

[Learn More](https://www.nvidia.com/en-us/research.md)

### Academic Grant Program

The program is looking for proposals on generative AI, agentic models, scientific simulation, quantum computing, robotics, and more. You can request resources that include NVIDIA DGX™ Spark, RTX PRO™ 6000 Blackwell, and A100 GPU hours. Apply by September 30.

[Learn More](https://www.nvidia.com/en-us/industries/higher-education-research/academic-grant-program.md)

### NVIDIA Deep Learning Institute (DLI) Teaching Kit Program

Explore teaching resources for bringing 3D graphics and NVIDIA Omniverse™ into your curriculum. Learn how to save time on content development and gain comprehensive support from NVIDIA to enhance your teaching experience.

[Request Access](https://www.nvidia.com/en-us/training/teaching-kits.md)

### NVIDIA Developer Program

The free NVIDIA Developer Program connects developers with comprehensive resources, tools, and a community of experts to help build accelerated applications and solutions.​

[Learn More](https://developer.nvidia.com/developer-program)

### NVIDIA Studio–Accelerating Creativity

Discover creativity that’s all in. NVIDIA Studio delivers NVIDIA RTX and AI acceleration in top creative apps, NVIDIA Studio drivers for max stability, and a suite of exclusive tools to ignite your next big idea.

[Learn More](https://www.nvidia.com/en-us/studio.md)

### Discover Our Free Program for Startups

The NVIDIA Inception program gives startups access to the latest developer resources, preferred pricing on NVIDIA software and hardware, and unique exposure to the venture capital community. The program is free and available to tech startups of all stages.

[Learn More](https://www.nvidia.com/en-us/startups.md)

### NVIDIA RTX PRO Blackwell

The NVIDIA RTX PRO platform fuels innovation from the desktop to the data center to the cloud, while delivering unbeatable performance and capabilities. Whether you’re developing cutting-edge products, creating immersive stories, or reimagining cities of the future, NVIDIA RTX PRO solutions can help you do it better and faster.

[Learn More](https://www.nvidia.com/en-us/products/workstations.md)

## Like No Place You’ve Ever Worked

At NVIDIA, you'll solve some of the world's toughest problems and find new ways to make life better for people everywhere. From healthcare to robots and self-driving cars to blockbuster movies, the list of new opportunities is growing every single day.  If you're passionate about GPU architecture, AI for graphics, rendering, VR/AR, or high-performance computing, we want to hear from you. Become an NVIDIAN today.

[Explore Our Open Roles](https://nvidia.wd5.myworkdayjobs.com/NVIDIAExternalCareerSite?source=eventsiggraph2025)

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