# New DLSS 4 Games, Plus DLSS 5 Announced At GTC 2026

By
[Andrew Burnes](https://www.nvidia.com/en-us/geforce/author/andrew-burnes.md)
on
March 17, 2026
| 
[Featured Stories](https://www.nvidia.com/en-us/geforce/tags/?tag=featured-stories)
[Frame Generation](https://www.nvidia.com/en-us/geforce/tags/?tag=frame-generation)
[GeForce RTX 50 Series](https://www.nvidia.com/en-us/geforce/tags/?tag=geforce-rtx-50-series)
[GeForce RTX GPUs](https://www.nvidia.com/en-us/geforce/tags/?tag=geforce-rtx-gpus)
[Multi Frame Generation](https://www.nvidia.com/en-us/geforce/tags/?tag=multi-frame-generation)
[NVIDIA DLSS](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-dlss)

At NVIDIA GTC, Jensen Huang, founder and CEO of NVIDIA, unveiled [NVIDIA DLSS 5](https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games.md), launching this Fall, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.

In the immediate future, this week sees the launch of *Crimson Desert* and *DEATH STRANDING 2: ON THE BEACH*, both featuring DLSS 4 Multi Frame Generation. And *John Carpenter's Toxic Commando* is available now, also with DLSS 4 Multi Frame Generation.

Additionally, at GDC, [we revealed](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026.md) that 20 games are launching with or upgrading to [DLSS 4.5](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res.md):  

* [*007 First Light*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#007-first-light) will launch with Path Tracing and DLSS 4.5 on May 27th
* [*Aniimo*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#aniimo) is launching with DLSS 4.5
* *[Barkour](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#barkour)* is launching with DLSS 4.5
* [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant) is launching this year with DLSS 4.5 and Path Tracing
* [*Cthulhu: The Cosmic Abyss*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#cthulhu-the-cosmic-abyss) launches April 16th with DLSS 4.5 Super Resolution
* [*Directive 8020*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#directive-8020) launches May 12th with DLSS 4.5 and Path Tracing
* [*Edge of Memories*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#edge-of-memories) will launch with DLSS 4.5
* [*Endurance Motorsport Series*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#endurance-motorsport) is launching with DLSS 4.5
* *[Gray Zone Warfare](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#gray-zone-warfare)* is upgrading to DLSS 4.5
* [*INDUSTRIA 2*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#industria-2) is adding DLSS 4.5 Super Resolution
* [*Samson*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#samson) launches April 8th with DLSS 4.5 Super Resolution and Ray Tracing
* [*Sea of Remnants*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#sea-of-remnants) will launch With DLSS 4.5 Super Resolution and Path Tracing
* *[StarRupture](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#starrupture)* is upgrading to DLSS 4.5 and adding Ray Tracing
* [*STAR WARS: Galactic Racer*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#star-wars-galactic-racer)™ will launch with DLSS 4.5 and Ray Tracing
* [*The Mound: Omen of Cthulhu*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#the-mound-omen-of-cthulhu) is launching with DLSS 4.5
* [*The Vernyhorn*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#the-vernyhorn) will launch with DLSS 4.5 and Ray Tracing
* [*Tides of Annihilation*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#tides-of-annihilation) will launch with DLSS 4.5 and Path Tracing
* *[WARDOGS](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#wardogs)* will launch with DLSS 4.5
* [*War Thunder*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#war-thunder) is upgrading to DLSS 4.5 Super Resolution
* [*Where Winds Meet*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#where-winds-meet) is upgrading to DLSS 4.5 Super Resolution

For further details, exclusive DLSS 4.5 game trailers, and more, click through to our [GDC 2026 RTX games article](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026.md) via the links above.

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We also announced that [*007 First Light*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#007-first-light), [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant), [*Directive 8020*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#directive-8020), [*Sea of Remnants*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#sea-of-remnants), and [*Tides of Annihilation*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#tides-of-annihilation) will be the latest titles to integrate immersive path-traced effects, giving you the definitive PC experience, with the highest levels of image quality, further accelerated and enhanced by DLSS 4.5.

And on March 31st, as part of our next opt-in NVIDIA app beta, [additional DLSS 4.5 overrides will go live](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#dlss-4.5-dynamic-multi-frame-generation-available-march-31st), allowing you to further improve your gaming experiences. To opt-in to the beta, go to Settings > About in the NVIDIA app. An official release will follow at a later date.

[GeForce Game Ready Driver 595.79 WHQL](https://www.nvidia.com/en-us/geforce/news/crimson-desert-death-stranding-2-geforce-game-ready-driver.md), or newer, will be required to use all new features.

## NVIDIA DLSS 5: An AI-Powered Breakthrough In Visual Fidelity, Launching This Fall

DLSS 5, launching this Fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.

*“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,”* said Jensen Huang, founder and CEO of NVIDIA. *“DLSS 5 is the GPT moment for graphics — blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”*

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DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.

*"NVIDIA and Bethesda have a long history of pushing gaming graphics and innovation forward, and DLSS 5 represents the next major step in that journey,"* said Todd Howard, studio head and executive producer at Bethesda Game Studios. *"With DLSS 5 the artistic style and detail shine through without being held back by the traditional limits of real-time rendering. We’re excited to work with this new technology and look to bring DLSS 5 to Starfield and future Bethesda titles."*

*“At CAPCOM, we strive to create experiences that feel cinematic, compelling and deeply believable — where every shadow, texture and ray of light is crafted with intention to enhance atmosphere and emotional impact,”* said Jun Takeuchi, executive producer and executive corporate officer at CAPCOM. *“DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of Resident Evil.”*

*"Immersion is about making the world feel real. DLSS 5 is a real step towards that goal,”* said Charlie Guillemot, co-CEO of Vantage Studios. *“The way it renders lighting, materials and characters changes what we can promise to players. On Assassin’s Creed Shadows, it's letting us build the kind of worlds we've always wanted to."*

DLSS 5 will come to games including *AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil™ Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet*, and more.

The first DLSS 5 preview is being shown this week at GTC, and over in our [DLSS 5 announcement article](https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games.md) you can check out several examples of NVIDIA DLSS 5 in *Resident Evil™ Requiem*, *EA SPORTS FC™*, *Starfield*, *Hogwarts Legacy*,and the NVIDIA *Zorah* tech demo.

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## Crimson Desert Launches March 19th, Featuring DLSS 4 With Multi Frame Generation

Pearl Abyss’ [*Crimson Desert*](https://store.steampowered.com/app/3321460/Crimson_Desert/) is a highly anticipated open-world action-adventure game. Through a world of exploration and intense action, *Crimson Desert* depicts the journey of the Greymanes in the beautiful yet brutal continent of Pywel. You will play as Kliff, a Greymane who is determined to reunite with his surviving comrades and rebuild what was lost after a devastating ambush leaves them dead or scattered across the lands. On a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff comes to realize that an unprecedented threat and a destiny greater than he imagined await him.

Visit bustling towns and quiet hamlets, venture across vast plains, deserts, and mountains, and explore forgotten ruins, shrines, and other unique landmarks of the continent’s distinct regions. Gather resources, craft, hunt, and partake in the various activities of Pywel to also aid in your journey. The world is yours to explore as you will and there are many paths for you to uncover; ride mounts from horses to even a dragon and mechs, scale cliffsides and walls which you can leap from to glide, and go through mystical gates to find yourself in the mysterious realm known as the Abyss.

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When *Crimson Desert* launches on March 19th, it will include support for DLSS 4 with Multi Frame Generation, and its visuals will be further improved by ray-traced effects, which can be enhanced by DLSS Ray Reconstruction.

## DEATH STRANDING 2: ON THE BEACH Launches March 19th, Featuring DLSS 4 With Multi Frame Generation

KOJIMA PRODUCTIONS, in collaboration with Nixxes Software, is bringing [*DEATH STRANDING 2: ON THE BEACH*](https://store.steampowered.com/app/3280350/DEATH_STRANDING_2_ON_THE_BEACH/) to PC on March 19th.

With his companions from DRAWBRIDGE by his side, Sam takes on a new adventure to connect Australia to the Chiral network. Beset on all sides by enemies, Sam will have to shoot, sneak, and sprint his way out of trouble, as well as survive natural disasters such as earthquakes, sandstorms and forest fires, and brave the ruinous Timefall as he strives to save humanity from extinction once again. And the Social Strand System returns, connecting players from around the globe allowing you to shape someone else’s world, and have their actions shape yours.

On PC, immerse yourself in the world of *DEATH STRANDING 2: ON THE BEACH* with added Ultrawide support, including 21:9 UltraWidescreen and 32:9 Super UltraWidescreen. Experience enhanced visuals running at 4K. Play with keyboard and mouse or a full DualSense controller integration, with haptic feedback and adaptive trigger functionality. And amp up your aural experience with 3D Audio via Dolby Access, DTS Sound Unbound support, or Windows Sonic for Headphones.

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On GeForce RTX systems, a suite of NVIDIA technologies are available to accelerate and enhance your time in *DEATH STRANDING 2: ON THE BEACH*.

On GeForce RTX 50 Series GPUs, multiply frame rates using DLSS 4 with Multi Frame Generation.

And on all GeForce RTX GPUs, accelerate frame rates and enhance image quality with DLSS Super Resolution, or alternatively activate DLAA for the highest levels of detail possible.

Additionally, all GeForce RTX players can activate NVIDIA Reflex to reduce PC latency, making *DEATH STRANDING 2: ON THE BEACH* gameplay even more responsive.

And of course, DLSS Super Resolution can be upgraded to DLSS 4.5 Super Resolution [by activating DLSS overrides in the NVIDIA app](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res/#how-to-use-dlss-4-5-in-nvidia-app), making image quality even better.

For the best experience when using any available RTX technology, be sure to download and install our [*DEATH STRANDING 2: ON THE BEACH* GeForce Game Ready Driver](https://www.nvidia.com/en-us/geforce/news/crimson-desert-death-stranding-2-geforce-game-ready-driver.md).

## John Carpenter's Toxic Commando Available Now, Featuring DLSS 4 With Multi Frame Generation

In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster, turning soil to sludge and the living to undead monsters. Leon Dorsey, the genius behind the experiment, had a plan to make things right: hire a team of highly trained mercenaries to get the job done. Unfortunately, they were all too expensive. That’s why he hired [the Toxic Commandos](https://store.steampowered.com/app/2157830/John_Carpenters_Toxic_Commando/).

Tag team as a squad of up to four players, featuring full crossplay support. Send the Sludge God and its horde of things-that-should-never-be back to the underworld as you drive across semi-open maps and tear through the wasteland. Find how your squad clicks, shooting swarms of enemies together and smashing them under the wheels of your favorite ride for that pure rush of satisfaction. Unload an array of gunfire, grenades, special abilities, and even freaking katanas. When mutated monstrosities swarm from every angle, teamwork isn't optional—it's survival.

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In [*John Carpenter's Toxic Commando*](https://store.steampowered.com/app/2157830/John_Carpenters_Toxic_Commando/), which launched March 12th, Saber Interactive and Focus Entertainment have integrated DLSS 4 with Multi Frame Generation, DLSS Super Resolution, and NVIDIA DLAA. And [via the NVIDIA app’s DLSS overrides](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res/#how-to-use-dlss-4-5-in-nvidia-app), DLSS Super Resolution can be upgraded to DLSS 4.5 Super Resolution, for those seeking the highest levels of image quality.

## Resident Evil™ Requiem GeForce RTX Bundle Extended

[*Resident Evil™ Requiem*](https://www.nvidia.com/en-us/geforce/news/resident-evil-requiem-path-tracing-dlss-4-multi-frame-gen-out-now.md) is one of the highest rated games of the year. Featuring incredible path-traced effects, DLSS 4 with Multi Frame Generation, DLSS Ray Reconstruction, and NVIDIA Reflex on GeForce RTX 50 Series systems, it’s truly a sight to behold.

To celebrate, we’ve extended our [GeForce RTX 50 Series bundle](https://www.nvidia.com/en-us/geforce/news/resident-evil-requiem-geforce-rtx-50-series-bundle.md) until March 30th, enabling you to get *Resident Evil Requiem* with the purchase of a qualifying NVIDIA GeForce RTX 5090, 5080, 5070 Ti, 5070 desktop system or graphics card, or laptop with a GeForce RTX 5090 Laptop GPU, RTX 5080 Laptop GPU, RTX 5070 Ti Laptop GPU, RTX 5070 Laptop GPU.

Check out our community-made cinematic video below to witness the incredible fidelity and detail delivered by RTX in *Resident Evil™ Requiem*:

![YouTube Video](https://img.youtube.com/vi_webp/R0QuXPgty6w/maxresdefault.webp)

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To learn more about the GeForce RTX technology available in the game, head on over to our [*Resident Evil™ Requiem* launch article](https://www.nvidia.com/en-us/geforce/news/resident-evil-requiem-path-tracing-dlss-4-multi-frame-gen-out-now.md).

## Head Back Soon For Even More RTX Games

There are even more DLSS integrations arriving soon for a whole host of games. [Return regularly](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-dlss) for a rundown of the next DLSS and RTX titles, and [head here](https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps.md) to see the full list of [RTX-enhanced games and apps](https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps.md), along with a list of all games and apps with verified support for [NVIDIA app’s DLSS overrides](https://www.nvidia.com/en-us/geforce/news/nvidia-app-update-dlss-overrides-and-more/#override-setup).