# MechWarrior 5: Mercenaries’ Mechs Are The Best-Looking Mechs To Date Thanks To NVIDIA RTX Ray Tracing

By Andrew Burnes on August 20, 2018
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[MechWarrior 5 Mercenaries](https://www.nvidia.com/en-us/geforce/tags/?tag=mechwarrior-5--mercenaries)
[GeForce RTX GPUs](https://www.nvidia.com/en-us/geforce/tags/?tag=geforce-rtx-gpus)
[Featured Stories](https://www.nvidia.com/en-us/geforce/tags/?tag=featured-stories)
[NVIDIA RTX](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-rtx)
[Ray Tracing](https://www.nvidia.com/en-us/geforce/tags/?tag=ray-tracing)
[Turing](https://www.nvidia.com/en-us/geforce/tags/?tag=turing)
[NVIDIA GameWorks](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-gameworks)

*MechWarrior* is a much-loved part of the extensive BattleTech universe, which recently returned to the limelight with a turn-based PC title. In 2019, Piranha Games will launch *MechWarrior 5: Mercenaries*, 18 years after *MechWarrior* 4: *Black Knight*, the last story-driven MechWarrior game. Like the *MechWarriors* of old, *MechWarrior 5*: *Mercenaries* focuses on real-time, first or third-person tactical action, with the player assuming direct control of their stompy robot.

This up-close play style gives gamers a fantastic view of their lovingly-rendered mechs and the world, but those with GeForce RTX graphics cards will experience a new level of fidelity thanks to the addition of NVIDIA RTX ray tracing technologies.

Specifically, Piranha will be introducing NVIDIA RTX Ambient Occlusion shadowing, NVIDIA RTX Reflections, and NVIDIA RTX Shadows, which they’re demonstrating in an exclusive demo set in the MechWarrior bay of the dropship that’ll take players to and from planet surfaces.

In the MechBay, ray-traced translucent reflections are seen on glass, on the walls and floors, and on the factory-fresh mechs, too.

Ray-traced ambient occlusion and shadows, meanwhile, add to realism and immersion throughout the bay through the addition of realistic contact shadowing, and detailed, complex shadows cast from characters and mechs.

There’ll be much more to come from *MechWarrior 5*: *Mercenaries* and its ray tracing integrations, so stay tuned to [GeForce.com](https://www.nvidia.com/en-us/geforce/news.md) as we get closer to its release in 2019.